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While there are the usual flavors of weaponry such as shotguns, knives, explosives, and the like, they come in a variety of tiers, so it makes exploration a worthwhile cause with the hope of finding a juicy Legendary weapon to carry through into the next nightmare gauntlet.Īnd searching for new weapons is especially great because the combat is pretty damn good. You need to find weapons in each level, and can only keep one of three at the end of them, with the other two at least giving you a small cash settlement as compensation. The procedurally-generated nature of the game means there’s no true pattern to get used to in any given level, so there’s a freshness to each run, but tempered by a little frustration when the roll of the virtual dice goes against you.
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You collect the treats and treasures those enemies drop to help you upgrade your skills down the line, and you uncover secret loot within the levels. Through corridors of various shades and textures, you fire away at whatever flavor of foe the game has deigned to throw your way. There’s a story behind the patient and her incarceration to unravel in between, but the meat and potatoes of Nightmare Reaper are in the blasting of demons, undead, unearthly beasts, and much more.Įach level is standard fare to begin with. Every time she falls in her dreams, new ones are created, offering up different locales, enemies, and weapons each time. She has a unique way of handling them though, as they generate first-person shooter levels with enemies she can slay with all manner of weaponry. Players are put in the gown of a psychiatric hospital patient who suffers hellish nightmares.
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After several years of development and Early Access, it’s ready to face its demons and the general public. Instead, it’s a delightfully bizarre fusion of that, a rogue-lite, mini-games, and looter shooter that goes to some interesting, if sometimes incoherent, places. On the surface, it appears to be the latest in a growing procession of retro-inspired first-person shooters. Whatever the case may be, the anniversary of the remake’s release is on January 11, so what better way to “surprise” fans with more content?īlazing Bit Games manages to stuff an awful lot into Nightmare Reaper. But with “Gold” or “Game of the Year” editions of games past, they’ve put together compilation packages of all of the DLC for a game, and have even thrown in more DLC with these versions. These branches are used for internal testing on locked builds of a game.Ĭapcom has been mum on the subject of further DLC for RE2. Looking at the game’s branches on the Steam database, the game was recently updated with a few new branches over the past couple of days.
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This also only appears on the Steam version of the game. The symbol roughly translates to “placeholder” in Japanese, and has “EN_name” as the achievement title. The additional achievement, which is also in the game’s Japanese version, was found at the bottom of the game’s achievment list, and has a crudely drawn Kanji symbol as the picture. That’s until a recent update added a hidden achievement to the game that has some speculating we’re not done yet with additional content. Capcom seemingly appeared finished with its DLC plans for their recent remake of Resident Evil 2.